Project Overview

  • real-world connections. Existing friend-finding apps often feel too formal, while platforms like Meetup can lack a sense of trust or immediacy.

    JoinMe was designed to bridge this gap by helping people connect through shared interests in a low-pressure, authentic way. The platform makes it easier to meet new people in real life by allowing users to quickly find and join plans based on common interests and skill levels.

  • As the UX designer on the team from Oct 2023 to Aug 2025, I led the design of the end-to-end user experience, from mid-level development to final product launch on the App Store, working closely with founders and developers in a fast-paced startup environment.

  • Launched on App store May of 2025, project has been discontinued due to funding

Problem

Young adults are experiencing rising loneliness, with reports like the U.S. Surgeon General highlighting a growing social disconnection crisis.

The current market space is dominated by platforms like Bumble BFF and Meetup. However, they often feel:

  • - Awkward, depending on user-led planning with strangers, creating friction

  • -Too similar to dating

  • -Unclear or unsafe in real-world settings

As one user put it:

“Friend-finding apps feel more like a date, and it’s awkward.”

Despite wanting connection, users struggle to translate intent into natural interaction.

Opprotunity

Design a social experience that removes social friction by centering connection around pre-planned activities instead of open-ended coordination.

Instead of “what should we do?”, users:

  • Join pre-formed, specific plans

  • Match based on shared skill level + interests

  • Enter interactions with built-in common ground

As one user shared:

“It gives us automatic common ground and something to talk about.”

This shifts the experience from meeting strangers to doing something together; making connection feel more natural, comfortable, and repeatable.

Process


  1. Discovery & Research


2. Defining the user expirence


3. wireframing & Ideation


4. Prototyping


5. Testing & Iteration


4. Handoff & Development

Key Challenges

Outcome

Reflection

What I learned

Improvements/future directions